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22 mai 2008

"World of Warcraft Review

"No game has done more to make MMORPG a household word in North America than World of Warcraft (WoW). Since its launch in Nov. 2004, the game has been breaking records and receiving stellar reviews. I think we can safely say that the world of persistent worlds will never be the same. Without repeating too much of what I've already said in previous articles on the game, here's a look at the current state of WoW. Just Another MMORPG. It's worth considering what has made WoW such an incredible success when at its core, it follows a formula many of us are all too familiar with. Killing NPC mobs and completing rather mundane quests to gain experience levels so that you can kill tougher mobs is really nothing new. Nor is throwing in some player versus player (PvP) combat at the end to give higher level characters something else to do. Perhaps the most exceptional thing about WoW is the pace at which this progress is made. Most MMORPGs force players into a significant amount of ""downtime."" Downtime can involve everything from sitting to regenerate your power bars after a fight, to having to run back to your corpse after you die. It's time when your character isn't directly engaged in gaining either experience or cash. You are generally required to take one of these short breaks after every few monsters you kill. By comparison, WoW has reduced the amount of time you spend doing nothing but watching your health and mana supply recover to an absolute minimum. Food and water, which, as usual, speed up the recovery process but can't be consumed in combat, are abundant in WoW, and they act very quickly. Combined with magical means of regeneration and a relatively light death penality, the result is gameplay that has almost no downtime whatsoever, apart from the odd mana recharge.


Graphics Visually, WoW is quite stunning, even though this is due more to artistry than it is to fancy technology. Anyone who has seen a screenshot of it can see that the emphasis is not on realism, but rather on creating a detailed world with the unique personality of the strategy series. Things do have a somewhat blocky appearance, but this has allowed Blizzard to use extremely smooth animation and keep hardware requirements relatively low. The interface has improved over the last few months, giving players more shortcut bars and a few other options they can customize. It's intuitive and easy enough that you will adjust quickly whether you've been playing MMORPGs for years or WoW is your first one. Your Character Choosing a race and class are the most important decisions that need to be made when creating a character. Your race determines whether you belong to the Alliance or the Horde, which are Azeroth's two warring factions. Unlike RPGs that base your progress on which skills you use, WoW uses the familiar class-based level system. The abilities and equipment you will be able to use are decided largely by what class you chose to play. While you gain a little flexibility when you start receiving skill points at level 10, it's a long way from the freedom you have in skill-based games like Ultima Online, Asheron's Call, and Saga of Ryzom. There are ways to customize your character's appearance, but they are sparse compared to those of other MMORPGs. wow gold Combined with classes that restrict what gear you can use, and a large number of players, it's not uncommon to run into characters that are almost identical to your own. " "Getting Around Transportation has not been neglected in Azeroth. There are ships, zeppelins, recall stones, teleport spells, flying creatures, mounts, and even an underground train.
wow gold You need to visit points on the flight paths before you can use them, but the running you are required to do is never excessive. Flying between cities on a continent actually takes you on a fully rendered trip through the world, rather than simply bringing up a loading screen, which is a nice touch even though these become good opportunities for a bathroom break after seeing them enough times. Crafting and Trading As well as combat skills, characters in WoW can have a number of trade skills, which include things like cooking, mining, alchemy, and blacksmithing. buy wow gold Crafting with these skills is nothing particularly new; you bring up a crafting window and click a few buttons. Your trade skills are limited by the level of your character, so progressing through the game solely as crafter is not really viable, even if you're willing to purchase all the necessary materials at the auction. Several major cities have Auction Houses, which are integrated with the game's email system. You must be at the Auction House to put items up for bid and place bids, but the rest is handled very cleverly by Azeroth mail. wow gold Your goods or money can be retrieved at any of the mailboxes scattered thoughout the world. PvP. Given that the Alliance vs. mp3 players Horde conflict is central to WoW, the player vs. player combat is somewhat disappointing. On regular servers PvP is entirely optional, and your PvP flag is triggered only by attacking an enemy NPC or by using a /pvp command. wow gold Once your PvP flag is up, you can be attacked by any member of the opposing faction. Your PvP flag will remain up until you go about 5 minutes without engaging the enemy.

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Posté par wowhunterzone à 10:34 - Commentaires [5] - Rétroliens [0] - Permalien [#]

"Rogues

"Mind-Numbing and Crippling poisons are a must. Forget all the other damage-dealing poisons that you probably use in PvE. In the battlegrounds, you want your enemies to walk very slowly, receive massive DOTs, have their casting time reduced and, last, receive less healing (healing is difficult in the battlegrounds). I also use a lot of Kidney Shot to immobilize someone, and Rupture, which is a great DOT to inflict especially with five combo points. As a general tactic, Rogues should never engage plate and mail and should stick to cloth only. Based on what I said above, you will never be able to kill any of these players, but you can incapacitate them quite a bit by sneaking behind enemy lines and either sap them if they are not in combat yet (ideally when they just resurrected or are drinking or eating). If they are in combat, a Cheap Shot, followed by a Back Stab and maybe one Sinister Strike are a good way to make their life a bit harder. Depending on your build, you will have accumulated three or four combo points by then and it's then time to run away back to your team and spend your capital on Slice and Dice to make sure you don't lose these points (again: you will not be killing your target, so the combo points will disappear soon). Sapping priests or druids is particularly effective since you are basically putting out of commission a major healer for thirty to forty seconds. Sapping lonely flag takers is also a good option if you know that help is on the way and you don't feel like soloing that particular player. Add-Ons There are quite a few add-ons specifically targeted for PvP, but I recommend two in particular: CT-Raid Assist. A must-have for anyone who takes part in raid, even if you're not an active participant. AVBars.


A very useful add-on that gives you timers for when various nodes or buildings will become captured. This is very important information that you need to share with your team if you are using this add-on. " "With the arrival of World of Warcraft patch 1.5 in June, players got their first taste of game's PvP Battlegrounds; a major feature that was noticeably absent when WoW was released in late 2004. Battlegrounds are instanced play areas that allow Alliance and Horde to fight it out in a relatively balanced contest. wow gold They are essentially games within the game, complete with their own objectives, quests, NPCs, and so on. Here's a look at how the first 2 Battlegrounds play out, and a glimpse at what the future has in store. The Dreaded Queue Obviously, it would defeat the purpose of Battlegrounds to start them without a certain number of players on each side, so a queue system is used to organize matches. wow gold You join the queue by going into the Battleground entrance or by talking to a Battlemaster in one of cities. When there are enough players, a Battleground instance will begin, and you can go about other business in the world while you're sitting in the queue. Unfortunately, in practice, there are a few bumps on this road. cheap wow gold Because the initial enthusiasm with which BGs were received by the player base has cooled off a little, the wait to get into a match is sometimes a very long one. You are presented with an estimated wait time, but it can be off by hours, so it isn't much help. Contributing to this issue is that there is clearly a significant faction imbalance on many servers. wow gold Typically there seem to be enough Alliance waiting to start several instances, but only enough Horde around for 1 or 2.
Ideally, the queue would have an interface more like a lobby, where you could see who was waiting on both sides, just to give you some clue what was going on. There is talk of finding a way to let Battlegrounds accept players from different servers, which might help alleviate some of the problems. mp3 players Warsong Gulch Warsong Gulch is a fast-paced 10 on 10 capture-the-flag scenario. The objective is to get into the enemy's base, steal their flag, and bring it back to your flag. The winner is the first team to score 3 flag captures. wow gold This is a common type of gameplay many gamers are familiar with from multiplayer shooters. Looting a corpse grants you a little coin and prevents the dead player from being resurrected or revived on the spot.


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Posté par wowhunterzone à 10:32 - Commentaires [0] - Rétroliens [0] - Permalien [#]

Alterac Valley

"Alterac Valley is by far the most intriguing battleground, and it's the kind that you either love or hate. The reason is that there seems to be a general imbalance on every single realm that I've read about. On the one I play on (Draenor), the Alliance basically wins 95% of the games. It's the opposite on other realms, which probably tends to prove that Blizzard designed AV just right, and the imbalance is simply created by players for various reasons that I won't go into (gear is usually the main factor). If it's any comfort to you, I reached Exalted status with the Frost Wolf faction after having only won one game. That's right, one game. We lost all the others I participated in (which I evaluate to around fifty). If I can make it to Exalted, anybody can... In the beginning, an AV battle is a massive rush: both sides head strong toward the enemy fortress and try to go as fast as possible. In a perfect (but boring) game, both factions will soon reach each other's fortresses and it will be to whoever is the fastest to kill the enemy general. In practice, it never happens this way. Very often, a midpoint encounter will happen and one side will prevail, slowly eroding the other's offense. After a while, one side will typically have 80% offense and 20% defense and the other team will have the opposite, guaranteeing a non-stop kill fest on both sides of the map. The first thing you should do when you enter AV is to check out your map and identify the main fight points (there are usually two). One will typically be behind you and the other ahead. Pick a destination and head there, while paying attention to the messages flying by. Typically, each landmark on the map has two buildings of importance: a bunker and a graveyard.


The bunker is defended by bowmen and an elite captain and the graveyard will also have an elite and five guards. Bunkers typically need to be taken by force, but graveyards can easily be ninja'ed by two players: one will ride on his mount and ""kite"" the elite and his guards, while the teammate runs to the flag and captures it. wow gold Ninjaing graveyards can sometimes be of value, but unless you have a stronger presence, it is very likely that the two ninjas will soon be overwhelmed by the other team that will try and reconquer it right away. When you approach the enemy fortress (Storm Pike or Frost Wolf), the first thing you should do is destroy the two towers defending it. Warsong GulchThis is not mandatory, but doing so will make future walkthroughs easier and it also impacts the number of war masters (assistants) the enemy general will have at his side once you reach him. The next step is to capture the Relief Hut (Horde) or Aid Station (Alliance). wow gold This will guarantee that the enemies can no longer respawn inside their fortress. Once you capture the RH/AS, it's usually very hard for the enemies to retake it, and at this point, it's only a matter of time before you kill the general. The next step is to pull the war masters one by one. These are elite characters, so you need to make sure you don't pull out everyone or your offense will quickly get wiped (if you own the RH/AS, you will respawn nearby, so it's typically only a temporary setback). Finally, you will enter the fortress and fight the general (he cannot be pulled). wow power leveling He's a 62 elite that will require at least ten people to take down. Alterac Valley has a few additional complexities that make the game more interesting than the other two battlegrounds. Each time you loot an enemy corpse, you will get a certain amount of armor scraps, blood and flesh (different items for the Alliance).


Each of these can then be turned in to NPC's back at the Keep: Once enough armor scraps have been collected, your side will deploy veteran units (and for the next level, champion units). These units are the ones that guard your bunkers, towers and graveyards, so they can make a significant difference. Flesh can only be turned in once one of your commanders has safely returned home. Blood is turned in inside the cave at the entrance of the Frost Wolf Keep. mp3 players Once enough blood has been collected, the NPC will move toward a summoning point in the middle of the map (Horde: 45,51, west of the Field of Strife. Alliance: just east of that point, in the middle of the Field of Strife). Once he gets there, he will materialize a pentagram on the ground and if at least ten people can click it and hold the position for long enough, a monstrous elite creature will appear (Horde: the Ice Lord, Alliance: the Forest Lord). wow gold Of course, if the enemy spots you summoning, they will do everything they can to break it, so make sure you get a lot of people and that some of them are assigned to the task of making sure the summoning doesn't get interrupted. The two Lords work about the same way: for the first five minutes, they will just wander about in the Field of Strife, killing the occasional enemies, and after that, they will slowly make their way toward the enemy fortress. Note that they cannot be directed: only enemies can aggro them and cause them to follow. For this reason, you should keep a minimum number of your players around your Lord to make sure that he doesn't get kited and also to keep him buffed and healed. On the receiving end, the best way to get rid of a Lord is to bring him near the instance entrance and kill him there. wow gold It will take a lot of people to kill him, though, and while you're busy doing this, the enemy is most certainly making progress toward your fortress.

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Posté par wowhunterzone à 10:28 - Commentaires [0] - Rétroliens [0] - Permalien [#]

"World of Warcraft

"The intent of this guide is to give quick directions to people entering a World of Warcraft battleground (BG) for the first time. Within five minutes, you should have enough information to follow what's going on and make significant contributions to your team. There are additional resources to the BG (see the links at the end of this guide), but I never really found a simple explanation gathering all the important information in one convenient place, so I hope you'll find this guide useful. If you want to become a more knowledgeable BG player, read this article in its entirety since the second half of it contains a few advanced advice. Levels As indicated above, you can start playing the BG as soon are you're level 10, but considering how brackets are structured, you will probably die a lot if you happen to have a level that ends in 0-6. Obviously, having a level ending in 9 guarantees that you will never face anyone higher than you (except in Alterac Valley). Also, keep in mind that all battlegrounds are marginally different at level 60 than any other level, since most of the players you will face will not only have epic mounts, they will most likely be geared in tier 2 epics or more. For people not familiar with this term, it simply means that the opponents will have better gear than you, so be prepared for a certain amount of frustration in the battlegrounds at level 60. For this reason, I strongly recommend staying at a level ending in 9 for as long as possible if you enjoy PvP gaming. Once you reach 60, there is no turning back... Rewards Blizzard has created two different systems of rewards that will please both hardcore and casual gamers. Reputation This is the recommended approach for casual gamers. Whenever you participate in one of the battlegrounds, you gain reputation with one of the three associated factions.


The amount of reputation you win will depend on the outcome of the game and on various other events that happened while you played (capturing buildings, killing enemy players, etc...), but you are basically guaranteed to leave a battleground with more reputation than when you entered, so reaching the maximum level is just a matter of time, no matter how little you play every week. There are several levels of reputation, each one unlocking more items that you can buy from a special supplier either inside the battleground (for Alterac Valley) or just outside the instance in the geographic locations mentioned above. " "If you've never played any PVP, I recommend you start with Warsong Gulch, which is fairly easy to master strategically. The goal is to capture the enemy flag and to bring it back next to your own flag (which needs to be there in order to score the point). The first team to capture the enemy flag three times wins. The top of your screen indicates how many flags each side has captured so far and if a flag icon is next to it, it means that the flag shown is currently in the hands of the enemy. WSG games typically start with a rush on both sides toward their opponent's FR, capture their flag (since most of the time, 8-9 players rush in offense, only 1-2 can stay in defense, and they get quickly overwhelmed). Then each side will bring the enemy flag back to its base and try to hide in a ""safe"" place (see below). After that, the game is mostly about protecting your flag carrier while trying to spot and kill the enemy carrier. Depending on how confident the team is, it is common to leave the flag carrier with two or three defenders and send the rest of the team in offense to locate and kill the enemy carrier.
wow gold If you see an enemy pick up your flag and run, immediately announce which way the runner is going, which is typically either ""gy"" (the graveyard), ""ramp"" (the ramp that leads to your base) or ""tun"" (the tunnel). Similarly, if you happen to pick the enemy flag, announce which way you intend to run so that your team can meet you there. Since ""tun"" alone is ambiguous (you might be talking about the enemy carrier), I tend to add a ""me"" for each of my announcements whenever I pick up the enemy flag: ""me tun"". Here are the various places a flag carrier can hide with his bodyguards: The roof. wow gold Convenient because the access is a bottleneck, so enemies are easy to spot from far away. They also need to come through a long ramp, so you can prepare ahead of time and use Frost Traps to slow down their progress. It's also a good spot because you can drop down to the flag room if things start getting too hot for you (note: you should only do this as a last resort move. mp3 In general, always stick with your team. See below for details why). The side room (or the flag room). This is the room next to the flag room. wow gold It's convenient because the transparent wall lets you see who is coming via the tunnel. The graveyard. The obvious benefit is that freshly resurrected players will be there to defend you right away and the the only access is through the path (the bluff below the graveyard cannot be climbed). This is probably a tactic to save for when your team is badly outnumbered or out skilled. There are also a number of other places where a lonely carrier can hide, such as on the sides in the middle of the field. buy wow gold I've seen this happen when the game is hopeless (i.e. 2 vs. 10). wow gold It's fun to see the opponent team get frustrated trying to find you, but they always eventually do...

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Posté par wowhunterzone à 10:26 - Commentaires [0] - Rétroliens [0] - Permalien [#]